Tuesday, November 23, 2010
Week 12: Troubleshooting
Thursday, November 18, 2010
Week 11: Footage & Images << PART II >>
- Cardboard
- Tape
- Paper
- Kleenex Tissue
- Bamboo sticks
- Styrofoam balls
- Coloring pencils/pens/paint
- Colouring pens/pencils/paint
- Clay{Progress}
Great news: we have pretty much finished the mechanism earlier today. The remaining issue is identified: the lack of stability in the structure of our K'nex model causes minor wobbling and drooping. But a little sticky will fix things in a jiffy. This problem can be easily fixed with tape. Now, to mention about an improvement: we've increased the first gear's teeth's surface area by adding another gear beside the gear mated with the pole. Since this modification, all five gears are spinning beautifully. On a side note: it turns out that the crankshaft, which we switched to using instead of cams, cooperates with the rest of our design! Next up, we'll be finishing off the cardboard box that surrounds the mechanism. Decorations will be saved for week 12.
Wednesday, November 17, 2010
Sunday, November 14, 2010
Gear Prototyping
Saturday, November 13, 2010
Week 10 Reflective Journal Response
Sunday, November 7, 2010
Switching from Cams to a Crankshaft
Journal Entry - Week 9

Saturday, November 6, 2010
Journal Entry - Week 8
This week, our team worked on detailing, dimensioning, and refining our sketches from last week’s lab. As we dug deeper and explored the mechanics powering the automaton, we realized just how much work would go into developing and dimensioning the figure. Figuring out how to fit the parts we had decided on into the limited space, deciding what materials we would use to construct the toy, determining how to best avoid collision and interference inside the mechanical box, and simply drawing out the plans for the automaton were a few of the stressful issues we faced this week. As we move into SolidWorks and eventually into the making of the actual model, we still need to refine our sketches and make sure that the hypothetical model can be actualized in real life. One thing that would help us improve our ideas would be quick-and-easy prototypes for trial-and-error purposes, to make sure that we are not ignoring glaring problems in the design. Overall, we worked well as a team, and any conflict was smoothed over rather quickly. Most stress came from the difficulty of the project, not from internal animosity, which means that we are a cohesive, functional group that understands the needs and requirements for successful completion of the project.
Brendan Lane, Emily Tso, Joanne Goh, Laurie Low



















